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BioWare Celebrates 10 Years of Game Development

BioWare Celebrates Ten Years of Game Development!

"BioWare's vision is to deliver the best story-driven games in the world."
- Greg Zeschuk & Ray Muzyka
Joint CEO's BioWare Corp.

Ten years is a vast gulf of time when it comes to the world of computer games. Advances in computing power, graphics, sound, and hardware have dramatically changed the medium of computer games, and have by extension forced changes to the business of making games. BioWare has changed just as dramatically over the years from a small team of about a dozen local game enthusiasts to over 220 professionals from many different disciplines hired from all over the world with the single goal of making great games.

This month we look back at the last ten years with interviews from the original staff whose passion for computer games has only deepened in the last decade, to a look at the ever-ascending technology that is used in our games, to where the next ten years might take us.

Feature Articles

  • A Timeline of BioWare Games. A brief look at the games we have created this past decade.
  • BioWare Development Through the Ages. We look back at our past games and compare technology and projects. Can you guess how many average polygons were used in Shattered Steel and Jade Empire? Read on to find out the answers.
  • 10 Years of BioWare, Part 1. We speak with some of the original members of the BioWare team about the early days of BioWare, their decade of experience, and where the games industry might be headed.
  • 10 Years of BioWare, Part 2. We chat with Project Director of the Technical Architecture Group (TAG) and Neverwinter Nights Producer Trent Oster, Senior Artist Mike Sass, Director of Art David Hibbeln, Dragon Age Art Director Dean Anderson, and Designer John Winski.

A Timeline of BioWare Games

Shattered Steel

1996: Shattered Steel

Publisher: Interplay
Platform: PC
Baldur's Gate

1998: Baldur's Gate

Publisher: Black Isle Studios, Interplay
Platform: PC
Baldur's Gate: Tales of the Sword Coast

1999: Baldur's Gate: Tales of the Sword Coast

Publisher: Black Isle Studios, Interplay
Platform: PC
MDK2

2000: MDK2

Publisher: Interplay
Platform: Dreamcast, PC
Baldur's Gate II:: Shadows of Amn

2000: Baldur's Gate II:: Shadows of Amn

Publisher: Black Isle Studios, Interplay
Platform: PC
MDK2: Armageddon

2001: MDK2: Armageddon

Publisher: Interplay
Platform: PS2
Baldur's Gate II: Throne of Bhaal

2001: Baldur's Gate II: Throne of Bhaal

Publisher: Black Isle Studios, Interplay
Platform: PC
Neverwinter Nights

2002: Neverwinter Nights

Publisher: Atari (formerly Infogrames)
Platform: PC, Mac, Linux
Neverwinter Nights: Shadows of Undrentide

2003: NWN: Shadows of Undrentide*

Publisher: Atari
Platform: PC, Mac, Linux
*In association with Floodgate Studios
Neverwinter Nights: Hordes of the Underdark

2003: NWN: Hordes of the Underdark

Publisher: Atari
Platform: PC, Mac, Linux
Star Wars: Knights of the Old Republic

2003: Star Wars: Knights of the Old Republic

Publisher: LucasArts
Platform: Xbox, PC
Jade Empire

2004: Neverwinter Nights: Kingmaker

Publisher: BioWare Corp.
Platform: PC, Linux
Jade Empire

2004: Neverwinter Nights: ShadowGuard

Publisher: BioWare Corp.
Platform: PC, Linux
Jade Empire

2004: Neverwinter Nights: Witch's Wake

Publisher: BioWare Corp.
Platform: PC, Linux
Jade Empire

2005: Jade Empire

Publisher: Microsoft
Platform: Xbox
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