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Careers In Edmonton

Level / Environmental Artist

Our Careers at BioWare page has information on how to apply and several other helpful resources.

BioWare Corp. is looking for talented and experienced 3D artists with meticulous modeling and texturing abilities for our level/environment art. The successful applicants must:

  • Show an understanding of color theory, and be able to create balanced and appealing color palettes
  • Understand the aesthetics of environment, function vs. form relationships, as well as what makes a game level fun and intriguing
  • Be a good communicator
  • Work well in a team spanning artists, programmers, and designers
  • Be able to teach and be taught

Architectural and drafting experience is an asset, as is previous game industry experience and level design.

Duties/Responsibilities

  • Create models of 3D environments, map predefined textures, and create new textures.
  • Closely follow art and design concepts.
  • Adhere to the defined technical limitations and constraints when building your level.
  • Test and troubleshoot areas that are not working in the game engine and proactively fix them.
  • Be creative and anticipate needs toward your level’s design.
  • Participate in critiquing your work and the work of others.
  • Communicate deadlines and difficulties to your art director.
  • Communicate and work with the designers and programmers to make the level playable and enjoyable.
  • Be meticulous and organized in the approach to the tasks, files and storage of the material.
  • Be enthusiastic and ready to take on challenges.
  • Maintain pacing in situations of intense schedules.
  • Performs other duties as required.

Portfolio Requirements

All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, screenshots, scanned pictures, web page portfolio, etc. We would also like you to include your name in the subject line of your emailed application, as well as the competition number of the position(s) that you are applying for.

Please submit a portfolio, including some (or all) of the following.

3D portfolio:

(No originals please) Include as many examples of the following:

  • Modeling, texturing, and lighting applied to exterior architecture.
  • Modeling, texturing, and lighting applied to interior architecture and design.
  • Natural / organic environments.

Plusses:

  • Examples of the above in a low poly format.
  • Modeling, texturing, applied to scene prop objects.
  • Modeling, texturing, applied to the human figure, animals, or character designs.
  • Unwrapped textures applied to buildings, characters, and organics.
  • Effects animation both natural and fantastical.
  • Various animations applied to ambient objects and characters.

2D portfolio: (no originals please)

Include as many examples of the following:

  • Architectural rendering.
  • Color work and examples of tonal coordination.
  • Environmental design both interior and exterior.
  • Figure drawing.

Plusses:

  • Conceptual drawings applied to architecture, natural environments, props, etc.
  • Technical drawing.

How To Apply

Please send your completed application to:

To apply by e-mail, send your resume and online portfolio to:

careers@bioware.com

Please quote the following competition number in the subject line of your electronic application, or include in the cover letter of your mailed application:

08-ART-LEVART

Along with your submission, you MUST include a signed product submission agreement. You can fax it to: 780-439-6374

Resources to help you apply:

Due to the volume of applications we receive for our job postings, we are unable to respond personally to telephone inquiries regarding the status of an application. As well, only candidates being considered for interview will be contacted at this time.

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