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BioWare Community Newsletter Volume 1, Issue 1, Published October 28, 2002 "With Baldur's Gate, we sparked a role-playing renaissance; with Neverwinter Nights, a revolution." Taken from one of our early promotional videos, those words are now becoming a reality. With an active, registered community of over 500,000 strong, Neverwinter Nights has been taking the gaming world by storm. At the time of this writing, there are over 1,500 player-made modules available on the Web, some of those achieving over 50,000 downloads each. According to GameRankings.com, only four PC RPGs in history have achieved an average review score of over 91%. Three out of those four (Baldur's Gate, Baldur's Gate II: Shadows of Amn, Neverwinter Nights) were developed right here at BioWare and the other (Planescape: Torment) was powered by the BioWare Infinity Engine. If you haven't picked up your copy of Neverwinter Nights yet, there's no better time than the present. Live the 100+ hour Official Campaign by yourself or with a party of your friends. Continue your adventures by weaving your own story with the powerful BioWare Neverwinter Nights Aurora Toolset or by adventuring in worlds created by other members of the fan community. If you already own the game, make sure you create an account on BioWare's Official Neverwinter Nights Community Site: http://nwn.bioware.com/ so you can stay involved in the community and make the most of the Neverwinter Nights revolution! Newsletter Features
BioWare Bits Welcome to the BioWare Newsletter and thank you - we appreciate your continued support over the past years. Our hard-working staff at BioWare have some great projects in development and this newsletter is one way you'll get more information about us and our projects in the pipe, like Star Wars: Knights of the Old Republic, and our 'secret' projects in-development for the Xbox and for PC. We hope you enjoy this newsletter, and look forward to receiving your comments and suggestions. -Dr. Ray Muzyka Greetings and on behalf of the BioWare Live Team, welcome to BioWare's Official Neverwinter Nights Newsletter. Our goal is to provide you, our fans, with information about Neverwinter Nights, BioWare's current and upcoming game titles and other important information relating to our games. I would like to take this opportunity to thank both the Neverwinter Nights and the Star Wars: Knights of the Old Republic communities for their support and participation in one of the best on-line communities in gaming. -Derek French, BioWare Live Team Producer Latest News
For the complete list of community leaders and bios of each check out: NWN in Different Languages - NWN was shipped with English and German at first but now fans can enjoy this revolutionary game in French, Italian, Spanish and Korean. These localized versions recently hit store shelves and sales have been amazing. In addition, BioWare's Official Neverwinter Nights Community Site is adding language selection for German, French, Spanish, and Italian.
Linux Client -The work continues on this much-anticipated release. Head over to the Linux Client update page where we track the progress as it draws closer to completion. Mac Version - Mac users can peruse our brand new Mac Version update page with all the latest news and screenshots on the progress of the Mac version:
BioWare Live Team Projects BioWare is one of the first developers to extensively plan for the support of a game post-ship before it has been released. The BioWare Live Team is a group of professionals that will ensure that all aspects of support for our games are easily available for fans. The BioWare Live Team has several projects in development that the fans have asked for.
"I have always believed that story lies at the heart of my favorite RPGs. We want our experience points, our accumulation of items, our tactical combat to serve some deeper meaning. We want to be surprised by what our alter-egos can accomplish in the game and by how the world responds to us. The Witchwork Series is my gift to the Neverwinter Night community, my thanks for the life that they've breathed into this game. Onwards, then, with the revolution..." -Rob Bartel, BioWare Designer Witchworks: Fields of Battle in beta testing - Rob Bartel opened up the testing of his highly anticipated module to NWN community members and got a flood of responses from fans wanting to help. For all the latest Witchwork news:
Are you a registered game owner? Then check out the facts on the Registry: Haven't registered your game yet? You're missing some great stuff! Follow the link below:
More information on Guilds for registered game owners: Neverwinter Community Project Highlights There are literally thousands of modules, modifications and utilities that have been created in the short period of time since the release of Neverwinter Nights. Archaegeo's very impressive Hard Core Ruleset, a massive change to the rules within Neverwinter Nights and replaces them with all the merciless fun of take-no-prisoners 3rd edition rules. Check out the HCR update the HardCore Modular system that features easier installation and use. BioModerator and boy-genius Polyhedral's Beholder project, among his many other great projects, for those who wish to encounter a giant, angry, floating eye in their campaign. DM Helper: Designed by Joseph Hardesty (Doppleganger), Richard Scheepstra (Jhenne). This is a must for Neverwinter DMs. It adds a whole bunch of functions and features to the DM Client to expand your powers as a Dungeon Master: NW Connections - BioWare is working with this excellent matching service to make scheduling games, getting into games, and getting together with like-minded individuals to destroy evil/good where it lurks/flourishes. Be sure to check out their site at: We have also made a little home for NW connections right on our own Neverwinter Nights Community Site: Random Name Generator: Not directly related to Neverwinter Nights, but an excellent resource for RPG fans: BioWare is Committed to Neverwinter Neverwinter Nights is changing, evolving and growing in several thousand different directions as a result of some exceptional work by the community. BioWare is here to support their efforts and encourage fans to get the most out of the Official Campaign and the Aurora Toolset. A community is only as good as those who take the lead and continually keep the vast energy and enthusiasm focused on making Neverwinter Nights the best experience for each fan possible. We are fortunate to have some truly exceptional people helping us make this happen. BioWare is committed to stretching Neverwinter Nights into whatever this community wants to see. BioWare's Live Team is a group of professional programmers, designers, writers and artists who are responsible for supporting the games that BioWare develops. More BioWare Game News Star Wars: Knights of the Old Republic (SW:KotOR) - BioWare is hard at work with LucasArts on the first RPG set in the Star Wars universe. Set 4000 years before the events of the films. This vast adventure is coming out for the Xbox first and then PC soon after. Light sabers, furry sidekicks, bleeping droids and nameless evil henchmen all working for a shadowy villain in a complex tale of revenge, salvation, and glory. Check out the official site: SW: KoTOR Project Director and Producer Casey Hudson and LucasArts Producer Mike Gallo will be making an appearance on BioWare's Star Wars: Knights of the Old Republic forums every Wednesday to discuss the game with fans. In addition, two Thursdays a month fans can expect a featurette on some part of the SW: KotOR universe such as a planet, character or special item. Check out the first featurette on a mysterious old Jedi named Jolee Bindo: Interested in evil? Maybe you should visit the planet Korriban… Xbox Canada interviews Dr. Ray Muzyka and Dr. Greg Zeschuk, co-founders of BioWare. Xbox Canada: What's going to be the single coolest thing about Star Wars: Knights of the Old Republic? Greg: It's really hard to think of only one great thing to say about Star Wars: Knights of the Old Republic - I'm torn between the great story, amazing graphics, and silky-smooth gameplay. We're putting everything we've learned in the last eight years into the game, and we're quite confident it's going to be amazing. The team is working really hard on the title, and they're coming up with some excellent results. Xbox Canada: What's the secret to being a great developer? Ray: Our employees at BioWare are smart, creative, hard-working and passionate about what they do. They love video games and are continually challenging themselves to outdo the last games they worked on - each game here needs to be better than the last. Read more at: New Deal With Microsoft - BioWare and Microsoft announced a partnership to develop an unnamed Xbox exclusive game based on a new BioWare created intellectual property. Ed Fries, vice president of Microsoft Game Studios, said this about the new partnership: "BioWare has repeatedly delivered compelling games. Our publishing partnership with BioWare further represents our commitment to bring only the best experiences to gamers." To read more: New RPG for the PC now in development - BioWare knows RPGs. It was announced in the same press release about working with Microsoft that we are starting work on a massive new, secret RPG for the PC. Hmmmm….secrets…. To receive this newsletter direct from BioWare upon publication, please sign up for a BioWare community account. The newsletter will be delivered to your private message inbox on the community site. You can also request to receive this newsletter by e-mail by selecting the appropriate preference setting under your account options. |
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