MDK2 Characters
Kurt is of course the hero of the original MDK. Kurt just happened to be
aboard Dr. Hawkin's ship, the Jim Dandy, when the nasty Streamriding aliens
decided to invade earth, so he ended up wearing the famous Coil Suit and
battling Earth's enemies in the original game. (In reality there was really no
other choice since Max has 6 legs and Doctor Hawkins is allergic to Neoprene).
Kurt's powers include a dual purpose chain gun/sniper rifle and the famous
Ribbon Chute.
Max, a six-legged dog with an attitude, is one of Dr. Hawkin's unusual
creations. While pining for some type of companionship Dr. Hawkins came up with
the idea to build a robotic, 6 legged dog. Originally Max was somewhat of a shy
and demure fellow but when he saw the threat that the Streamriding aliens
represented he took it upon himself to download a new action hero personality.
Max's powers include the ability to simultaneously hold up to four weapons
(even really big weapons) and smoke a cigar (Cuban of course).
Dr. Fluke Hawkins was quite a famous scientist and inventor back in the
atomic age of earth but his usefulness seemed to fade as atomic energy lost much
if its luster. He decided to retreat to the solitary existence of space and
vowed not to return until he came up with "something really big!" The
discovery of the energy streams crisscrossing through space and allowing for
travel and matter transference seemed to be the ticket. Of course, there was the
slight problem of an alien race using the streams to invade earth that seemed to
suck some of the excitement out of Dr. Hawkin's discovery of the streams.
Dr. Hawkins has the ability to combine objects into unique items and effects.
He's not an action hero, nor is he a master of stealth but he certainly knows
how to cause a lot of havoc (ripe with explosions).
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