Mid-Summer Update

Fellow humans! It’s been a busy summer. We kicked it off by heading out to LA for EA PLAY and E3 in June. After the press conference, we showed Anthem in a series of theatre demos running live in front of audiences for the very first time. After a tremendous effort by the team push … Continue reading "Mid-Summer Update"

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Suit Up: Building the Javelins of Anthem

In Anthem, javelin suits equip pilots with superhuman abilities. Outside the walls of Fort Tarsis, this necessary tool enables you—a Freelancer—to explore and fight in a savage world. When we showed Anthem to the world at EA PLAY, we wanted to offer a unique look at our javelins. What better way to do this than … Continue reading "Suit Up: Building the Javelins of Anthem"

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Creating Worlds: The Future of BioWare

Fellow humans. Welcome to Part 2 of a 1200-part monthly blog series, where I’ll cover BioWare’s evolution from videogame studio to post-human AI hivemind. Today I want to talk about our vision for BioWare. Videogames are a unique medium. The only thing that stays the same is that they are constantly evolving. Many of the things … Continue reading "Creating Worlds: The Future of BioWare"

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BioWare Store Temporarily Closing

At the end of April, we’ll be parting ways with our current BioWare store partner. As we work to find new ways to get our products to you, the store will not be available. From now until the end of April, the store will be running a sale and products will be available at an all-time … Continue reading "BioWare Store Temporarily Closing"

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Studio Update from Casey Hudson

Humans! It’s going to be an exciting year. There’s so much going on that I wanted to set up a blog where I can share some thoughts and news with you directly. This is the first entry in a series where I’d like to talk about our vision for BioWare, what that means for our … Continue reading "Studio Update from Casey Hudson"

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