Onward to Launch!

Greetings to our Anthem Community! I’m thrilled to share that our public demo weekend exceeded our expectations. Operationally, things were super smooth – our war rooms were tranquil this weekend, which is exactly how we like them. Most importantly, your response was again overwhelmingly positive. We had more than 40M hours of play in the … Continue reading "Onward to Launch!"

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Hello Anthem Community!

Hello Anthem Community! Thanks for being here! We’re hard at work to be ready for our public demo weekend, starting tomorrow, 2/1. This week has been focused on improving the player experience in the demo – that focus was based on our learnings and your feedback. For those of you that played last weekend, you … Continue reading "Hello Anthem Community!"

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Anthem VIP Demo Weekend Summary

Hi, again! It was an eventful VIP Demo weekend for BioWare. As I shared on Saturday, it started rocky, but we stabilized that afternoon and maintained it until we turned servers off Sunday evening. We learned a ton about our game, our service, and you, our community. We’re working hard to ensure everyone can enjoy … Continue reading "Anthem VIP Demo Weekend Summary"

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Anthem VIP Demo: an update from BioWare’s Head of Live Service

Yesterday was rocky. The first day of our VIP demo weekend did not go exactly as we planned, and I want to share what happened. We’ve been testing the entire game and platform for several months, but there were a few things we missed; real-world play frequently leads to unexpected issues. Before I share details … Continue reading "Anthem VIP Demo: an update from BioWare’s Head of Live Service"

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One Month To Go

Well folks, this is it!  It was a little over 6 years ago that we first started working on Anthem, and we’re down to exactly one month left until launch. Back in 2012 when we first conceived of Anthem (then codenamed DYLAN), we wanted to create a whole new fictional universe, full of BioWare quality … Continue reading "One Month To Go"

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