Anthem Hits Alpha!

It was 20 years ago when I joined BioWare – September 8, 1998.  I had just finished my degree in Mechanical Engineering at the University of Alberta and found out through a local TV show that there was a videogame studio right here in Edmonton. I spent the summer talking with the founders, Greg and … Continue reading "Anthem Hits Alpha!"

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New World, New Score: Announcing Sarah Schachner as Anthem’s Composer

In an original IP, building the musical score is a journey to find the right sound and tone to accompany an exciting new world. For Anthem, a science-fantasy game, BioWare was looking for a unique and skilled composer to help us achieve our vision. That’s why we’re pleased to announce that Anthem’s score will be … Continue reading "New World, New Score: Announcing Sarah Schachner as Anthem’s Composer"

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Mid-Summer Update

Fellow humans! It’s been a busy summer. We kicked it off by heading out to LA for EA PLAY and E3 in June. After the press conference, we showed Anthem in a series of theatre demos running live in front of audiences for the very first time. After a tremendous effort by the team push … Continue reading "Mid-Summer Update"

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Suit Up: Building the Javelins of Anthem

In Anthem, javelin suits equip pilots with superhuman abilities. Outside the walls of Fort Tarsis, this necessary tool enables you—a Freelancer—to explore and fight in a savage world. When we showed Anthem to the world at EA PLAY, we wanted to offer a unique look at our javelins. What better way to do this than … Continue reading "Suit Up: Building the Javelins of Anthem"

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Creating Worlds: The Future of BioWare

Fellow humans. Welcome to Part 2 of a 1200-part monthly blog series, where I’ll cover BioWare’s evolution from videogame studio to post-human AI hivemind. Today I want to talk about our vision for BioWare. Videogames are a unique medium. The only thing that stays the same is that they are constantly evolving. Many of the things … Continue reading "Creating Worlds: The Future of BioWare"

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